Supersonic Fight – I feel the need
ROLE
3D Artist
GENRE
Game Assets
YEAR
2025
TOOLS
Unity,
Houdini, 3DS Max
I worked alongside Red Chain Games to help them create a modular version of the USS Enterprise; they wanted to be able to control the layout as they are still in production. I created a procedural workflow for building different types of consoles that you would find on ships.
Fully modular corridors were created so that any room could pretty much be put where they wanted.
