You found me, Its G
I am an experienced 3D Generalist with over 17 years in creating optimised, immersive environments and assets for real-time applications.
Proficient in Houdini, 3ds Max, Unity, and Unreal Engine, I bring a strong understanding of 3D pipelines, enabling the development of efficient, adaptable workflows for complex projects. My career has been primarily collaborating with organisations such as Babcock, BAE Systems, and QinetiQ.
Since 2017, I have worked as a freelancer, combining technical art and 3D design to enable me to specialise in immersive, real-time and cinematic visual experiences.
If you like what you see, I am always looking to collaborate.
